This see starts you on Wolf Island (my name for it). A short distance away by boat are plenty of sheep, llamas, mountains, and dark oak forests. My favorite part of the seed are the views of lavafalls and waterfalls. Also a few beautiful islands in sky.
I was experimenting with Construct 3’s tile mapping for platformers, and ended up creating a skiing penguin. Go figure. I made this one compatible with mobile devices, phones, and old fashioned computers. I haven’t added any sound, but may revisit it later and add the “Penguin Death Squawk”.
I got bored this weekend so whipped up a simple game using Construct 3‘s free version. I called it Humpty Pong, because it has Humpty Dumpty and all the king’s horses and all the king’s men, and even features a wall. The graphics is from a massive web clipart collection I bought back in the 1990’s. Yeah, … old.
Use the arrow keys to move the men/horses back and forth. With each point added to your score, Humpty moves just a little faster. Humpty is also designed to change directions randomly, … sometimes without even hitting a wall. When the game ends, wait a few seconds and press any key to get a new game running.
Any board game AI for two-player games of perfect information requires at least a simple Alpha-Beta Pruning implementation. Since, my next game is a bird chess (tori shogi) game, I’ve implemented Alpha-Beta Pruning in Clojure and ClojureScript. It was painful, but someone had to do it.
Construct 3 is a game creation tool for making online games. Scirra has announced the Construct 3 beta will start in April 2017. This is exciting new for anyone that makes online games.
Construct 3 will depart from Construct 2 in that it will practice what it preaches when it comes to online games. Construct 3 will not only create online HTML5 style games, it will be an online HTML5 web application.
If it worries you that Construct 3 will not allow game development when you are offline or out-of-range of a network. Never fear, Construct 3 will take advantage of Chrome’s ability to allow you to use web apps even when you are not connected to the internet. So, you can keep your resources in the cloud, or keep them locally. You can also create your games while on the internet, or when you’re nowhere near an internet connection.
Construct 3 will import Construct 2 applications seamlessly. So, you don’t have to start over with new projects for games you are currently developing with Construct 2.
Construct 3 will have a free version and a subscription version. The subscription version will cost $99/year. That works out to just over $8 per month. Not a bad deal for professional game developers. Those creating games as a hobby instead of professionally may find this a bit of a sticker shock. Luckily for game-creation hobbyists, Construct 2 doesn’t have a scheduled end-of-life date, yet.
My current favorite tool for creation of online games is Construct 2. There are many game engines out there, but Construct 2 is my favorite because of the low cost, and the fact that Scirra (the maker of Construct 2) does not charge a royalty for games you sell or distribute using their engine. Many popular game engines want a chunk of your earnings if you create the next big internet gaming sensation. Scirra is happy to sell you a hobbyist or professional license. That is why you will see Construct 2 favored on this site.
Now, let’s get your first game made with a brief Construct 2 game creation tutorial.